The Acagamic Tip Tuesday – Issue #4
Mar 08, 2022
Welcome back to The Acagamic Tip Tuesday.
Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond.
Each tip will take less than 3 minutes to read.
Tip of the Week:
Use UI iconography, text size, colour coding, timing, and audio to show feedback of impactful player damage in your combat designs.



When your game features lots of combat, it is crucial to give the player direct feedback about the impact of their combat moves. This can sometimes be tough to argue with the game designers, who might argue for a more immersive approach. User testing will show what your players appreciate more.
Three Game UX Tweets
The dev team behind Moving Out handled the game with care. Read a deep dive on how playtesting made the game better: https://t.co/DymFHJrq3Y Out now on PS4. pic.twitter.com/BHSm3dVXRT
— PlayStation (@PlayStation) April 30, 2020
Many people ask me:
— Fey Vercuiel✨🏳️⚧️🏳️🌈✨♿️ she/her (@feymakes) January 11, 2021
What does a person working in Game UX do?
In games you have 3 career paths:
- UI Designer
- UX Designer
- User Researcher
Its the holy trinity of user-centered design
This is my attempt at showing you how these responsibilities overlap. pic.twitter.com/FKPpwWJ9zY
1. Let me remap my controls.
— Eric Bailey (@ericwbailey) January 28, 2021
2. Let me make my UI text bigger. No, bigger than that.
3. Talk to, and test with disabled users.
Two Game UX Links
The UX lessons I learned from video games | Inside Design Blog
Join UX rockstars learning about games, research, and writing
Each Tuesday, I will send you tips for UX in game research and design. And once a month, I will send you emails about academic writing.
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