The Acagamic Tip Tuesday – Issue #7

tatt the acagamic tip tuesday Mar 29, 2022

Welcome back to The Acagamic Tip Tuesday.

Each Tuesday, I will send you a curated tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond.

Each tip will only take a few minutes to read.


Tip of the week

Avoid putting too much cognitive load on the player when engaging in game actions. People are bad at multitasking.

If you want present complex information to players it is usually best done during a break or pause in the game or after a match. If you are not building a game with real-time actions (like turn-based strategy), you can choose to present more information to players because they have more time to process it before deciding on a move.

Fortnite’s building UI is a Masterclass in presenting relevant information accessibly.
The scoreboard in League of Legends: Wild Rift has lots of information after the game
Gears Tactics presents tactical information on the UI to inform player strategy.

Three Tweets

Two Podcasts

GUR Cafe on Apple Podcasts

Game UX Podcast on Apple Podcasts

Two Links

Can't Unsee

Introduction to UX in Game Design

Two Research Papers

Assessing Players’ Cognitive Load in Digital Games with a Time-Based Resource Sharing Memory Model | SSRN

Measuring Cognitive Load Using In-Game Metrics of a Serious Simulation Game | Frontiers in Psychology

Join UX rockstars learning about games, research, and writing

Each Tuesday, I will send you tips for UX in game research and design. And once a month, I will send you emails about academic writing.

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