
Welcome back to The Acagamic Tip Tuesday.
Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond.
Each tip will only take a few minutes to read.
Game UX Tip of the Week
Players hate change. Be aware of the baby duck syndrome when designing your game. Follow genre conventions..
People have the tendency to compare each game to the first one they played, specifically within a certain genre. If the interface or system is not familiar, they do not like it. This is similar to newly hatched geese imprinting on the first creature they see (Google: Konrad Lorenz).
Three Tweets
Hi, I’m a Game UX Designer. You may know me from my greatest hits including
— Kari Gaynor (@KariGaynor) January 21, 2019
"Let's A/B test this"
"This is only my 3rd cup of coffee"
"Users expect B press to go back"
"Tabs that carousel are bad for accessibility"
"Noone reads my design docs so please refer to this power point"
Great advice from @Teknobabel. "The Game UX Interview Series" - @smassagee00 https://t.co/zJ6SOBjKQj pic.twitter.com/D1AvKrs5bb
— Mike Mariano (@marianomike) July 20, 2018
What sort of UX do you need for your game? UX Design vs UX Research. #ux #gamedesign #gamedev pic.twitter.com/aSIYaTqm0L
— Graham McAllister (@grmcall) May 24, 2019
Two Links
Baby duck syndrome in digital design | by Maxim Stepanov | UX Collective
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